![]() I struggled to connect with Life Is Strange 2. MORE : No new Life Is Strange for now, as Dontnod plan brand new IPįollow Metro Gaming on Twitter and email us at more stories like this, check our Gaming page.My experience with Life Is Strange is tumultuous at best. MORE : Life Is Strange 3 coming from Before The Storm dev Deck Nine says insider MORE : New Life Is Strange: True Colors out this September with remaster collection Experiencing other people’s emotions can come across as a bit crass.įormats: PlayStation 5 (reviewed), Xbox One, PlayStation 4, Nintendo Switch, Xbox Series X/S, PC, and StadiaĮmail leave a comment below, and follow us on Twitter. Excellent graphics and soundtrack.Ĭons: Poor pacing and a meandering plot that could do with being a few chapters shorter. Plenty of replayability and side content. Pros: Great script and characters, with a constant stream of important story decisions that make a real difference. ![]() In Short: A charming addition to the Life Is Strange franchise that has one of the best branching narratives in any video game and one of the most likeable set of characters. On the rare occasions when they even try, video games are always terrible at romance but Life Is Strange has excelled in every entry. Characters, even relatively minor ones, always seem impressively consistent and in most cases talk like real human beings and not quest givers or exposition dumps.Īs with the rest of the series, the story is very LGBT friendly and Alex’s two choices of love interest are handled in a believable and affecting manner. One thing Before The Storm made immediately clear is that Deck Nine have much better dialogue writers than Dontnod, and True Colors only underlines that fact. True Color’s equivalent of a boss battle is deciding whether to tell a white lie to a friend and yet the game’s writing and voice-acting is so good it feels just as rewarding as any action game. None of this comes across as gimmicky either, as most of the time your choices are relatively minor decisions, about how sympathetic you act or what advice you give to people. True Colors doubles down on this element, to the point where we’re not sure we could talk about spoilers even if we wanted to, given how different each person’s playthrough is likely to be. ![]() Rather than being minor detours on the way to a predetermined ending the way you talk to people in Life Is Strange has always had an important and lasting impact. We don’t know if they ever made them public, but for the first game Dotnod used to send us a spiderweb style chart of all the possible choices in each episode and how they impacted each other and it was very impressive. Life Is Strange, particularly the first one, earned its stripes not only because of its presentation and characters but because, unlike Telltale games, its character choices mattered. There might not be any traditional gameplay in True Colors but it’s absolutely not a walking sim. Just like the previous games, True Colors is about ordinary people and their relatively ordinary problems – it’s only the way that Alex solves them (or fails to solve them) that is extraordinary. We’re trying to avoid spoilers but just to be clear the secret doesn’t involve Cthulhu trying to destroy the planet, or anything remotely similar. Although this is the one time the game loses any sense of subtlety, as the way Alex views the world through the eyes of another is usually very on the nose.Īlmost everyone is extremely welcoming but you soon realise that the town harbours a dark secret and that many people are not as happy and well adjusted as they first seem. She’s not only able to sense what emotions other people are feeling but also experience it herself and, potentially, lessen its severity. ![]() As superpowers go that’s not up there with laser beam eyes but Alex also has a form of psychometry, where if she touches an object she can retrieve past memories, either passing thoughts and emotions or what are essentially audio logs. ![]()
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